Designing the Vehicle Controls Framework for

Designing the Vehicle Controls Framework for

Ford and Lincoln Vehicles

Ford and Lincoln Vehicles

Timeline

6 Months

Tools

Figma, Protopie, Unreal, Jira

Team

Me, 1 UX Researcher, 2 Unreal 3D Designers,

1 Product Manager and 1 Development Lead

Me, 1 UX Researcher, 2 Unreal 3D Designers,

1 Product Manager and 1 Development Lead

One of the first and most important problems I started working on, immediately after starting my role at Ford was to develop a UX Framework around the problem - “How do we bring the most important vehicle controls within two touches for the user”.

One of the first and most important problems I started working on, immediately after starting my role at Ford was to develop a UX Framework around the problem - “How do we bring the most important vehicle controls within two touches for the user”.

Problem

Essential vehicle controls, like opening the trunk or adjusting seats, were buried in complex menus, making them hard to access quickly. This led to driver distraction and frustration.

Essential vehicle controls, like opening the trunk or adjusting seats, were buried in complex menus, making them hard to access quickly. This led to driver distraction and frustration.

Essential vehicle controls, like opening the trunk or adjusting seats, were buried in complex menus, making them hard to access quickly. This led to driver distraction and frustration.

Outcome

I designed a streamlined controls framework from 0 to 1 that grouped commonly used functions into an intuitive interface. This reduced navigation complexity, improved accessibility, and ensured a safer, more seamless driving experience.

I designed a streamlined controls framework from 0 to 1 that grouped commonly used functions into an intuitive interface. This reduced navigation complexity, improved accessibility, and ensured a safer, more seamless driving experience.

I designed a streamlined controls framework from 0 to 1 that grouped commonly used functions into an intuitive interface. This reduced navigation complexity, improved accessibility, and ensured a safer, more seamless driving experience.

The Process

Using the Double Diamond framework, we identified user pain points, explored solutions, and refined designs through testing, ensuring quick, intuitive vehicle controls with minimal distraction.

Using the Double Diamond framework, we identified user pain points, explored solutions, and refined designs through testing, ensuring quick, intuitive vehicle controls with minimal distraction.

What We Learned from Users

Collaborated with product teams, analyzed interfaces from leading automakers using Screens Studio and gathered insights into most frequently used controls and frustrations by conducting surveys. Here are the main findings.

Overwhelming Menus

Users felt frustrated navigating through deep, complex menus to access essential features like traction control or seat adjustments.

Prioritization Gap

Drivers wanted fast access to frequently used controls, but these were often buried under less important settings.

Distraction Concerns

Users expressed concerns about the time and attention required to interact with the system, especially while driving.

Early Explorations & Flows

A collection of initial ideas, layouts and user-flows that I sketched using user insights and Ford OS design principles.

Iterative Decisions and Rationale

Key design decisions focused on layout, controls, and the transition from 2D concepts to 3D vehicle models.

Key design decisions focused on layout, controls, and the transition from 2D concepts to 3D vehicle models.

Left vs Right Aligned Access Panel

Driver Ergonomics

While driving, the left side of the screen is easier to reach, so we reserved that area for frequently accessed in-drive functions.

Context of Use

Access controls (e.g., opening trunk, charging port) are mostly used when parked. Placing them on the right side created a clear separation between in-drive and parked state functions.

Control Density & Layout

Too many controls created choice paralysis and interfered with cognitive ease and driver safety. We reduced density and moved to 2x4 layout after testing showed that users struggled to parse tightly-packed grids while driving

3x3 Layout

2x4 Layout

We also explored grouping features into subcategories, but avoided it unless the volume of features truly demanded it. Fewer controls didn’t justify extra layers, flat architecture served better for speed and recall.

Vehicle Avatar Integration & Vehicle Feedback

Rather than a flat control list, some features used the 3D avatar to mirror real-world actions (e.g., open or close trunk, vehicle status). This was a systems-level interaction decision that improved learnability and discoverability over static UI.

The avatar became a core part of the control experience, grounding the UI with a spatial, real-world reference point.

The Final Solution

We designed a flexible framework that adapts to driving context—minimizing distractions while still supporting rich vehicle interactions when needed. The focus was on clarity, safety, and spatial awareness,

System Architecture

Interface Breakdown

A sliced view of the final interface highlighting key functional zones—from access panel and vehicle avatar to control tiles, showing how each area supports different user intents with clarity and consistency.

Hands-On Interaction: Real-Time Control Flow

Captured on bench: showing how quick reordering and deeper control interactions work in real-time.

System in Action

A look at how various control modules like Vehicle status, Parental Controls, Lighting, and more leverage this system. Some tap into the 3D avatar for immersive feedback, others remain lightweight for speed.

Impact & Adoption

Our design significantly improved usability and consistency across in-vehicle controls

90%

Task success rate when accessing key actions like trunk, drive modes, and lighting

30%

Reduction in time spent locating essential controls

15+ Features

Unified under a single, scalable interaction framework

4 Vehicles

Utilize this Framework, with varied hardware

and screen configurations

Learnings

Practical takeaways that shaped the product and my design approach.

Prioritization creates focus

Organizing Controls by Usage Frequency

Identifying high-frequency and high-value tasks helped ensure that the interface delivered on the user's most immediate needs. This guided both layout and feature prominence.

Hierarchy reduces friction

Thoughtful grouping and layering of controls minimized cognitive load and made navigation more intuitive, even under motion constraints.

Iterative Design is Essential

Fast feedback loops with both users and engineers helped us uncover friction early. We tested hypotheses, discarded weak ideas, and doubled down on what worked.